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KIT-CAT-CANNIO—KNIGHTS |
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cricket, or by four, or I believe more.—Moor's Suffolk Words; Holloway's Diet, of Provincialisms. ■•
Brockett (North Country Words, p. 115) calls this "'Kitty-Cat,' a puerile game.
Then in hi-; hand he takes a thick bat, With which he used to play at ' Kit-Cat.'"
—Cotton's Works, 1734, p. 88.
Ses "Cat and Do;," "Cudgel," " Munshets," "Tip-Cat."
Kit-Cat-Cannio
A sedentary game, played by two, with slate and pencil, or pencil and paper. It is won by the party who can first get three marks (o's or x 's) in a line; the marks being made alternately by the players O or x in one of the nine spots equidistant in three rows, when complete. He who begins has the advantage, as he can contrive to get his mark in the middle.—Moor's Suffolk Words.
The same game as "Nought and Crosses," which see.
Kittlie-cout
A game mentioned but not described by a writer in Blackwood's Magazine, August 1821, as played in Edinburgh. He mentions that the terms "hot" and "cold" are used in the game. The game of " Hide and Seek."—Jamieson.
Knapsack
One boy takes another by tha feet, one foot over each shoulder, with his head downwards and his face to his back, and sets off running as fast as he can. He runs hither and thither till one or other of the two gets tired.—Keith (Rev. W. Gregor).
Knights
Two big boys take two smaller ones on their shoulders. The big boys act as horses, while the )'ounger ones seated on their shoulders try to pull each other over. The "horses" may push and strike each other with their shoulders, but. must not kick or trip up with their feet, or use their hands or elbows. The game is usually won by the Horse and Knight who throw their opponents twice out of three times (G. L. Gomme). |
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